Game Technology(GT) Syllabus

Syllabus Text & reference books

This page contains Syllabus of Game Technology of CSIT.

Title Game Technology
Short Name GT
Course code CSC465
Nature of course Theory + Lab
Eighth Semester
Full marks 60 + 20 + 20
Pass marks 24 + 8 + 8
Credit Hrs 3
Elective/Compulsary Elective

Course Description

Course Description: This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer. This course will provide ample opportunities to try out concepts and theories to design, develop and test 2D and 3D games. The main platform will be Unity, a cross-platform game editor and engine widely in use by many companies in the game industry.

Course Objectives: After completion of the course, students will learn

    • basics of game development

    • to design games

    • to work as a game designer

    • to use Unity game editor and engine to develop games

Lab and Practical works

The Laboratory work includes designing and developing games using Unity game editor and engine.