Game Technology(GT) Syllabus
This page contains Syllabus of Game Technology of CSIT.
|Nature of course||Theory + Lab|
|Full marks||60 + 20 + 20|
|Pass marks||24 + 8 + 8|
Course Description: This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer. This course will provide ample opportunities to try out concepts and theories to design, develop and test 2D and 3D games. The main platform will be Unity, a cross-platform game editor and engine widely in use by many companies in the game industry.
Course Objectives: After completion of the course, students will learn
• basics of game development
• to design games
• to work as a game designer
• to use Unity game editor and engine to develop games
Lab and Practical works
The Laboratory work includes designing and developing games using Unity game editor and