This page contains Syllabus of Game Technology of CSIT.
Title | Game Technology |
Short Name | GT |
Course code | CSC465 |
Nature of course | Theory + Lab |
Eighth Semester | |
Full marks | 60 + 20 + 20 |
Pass marks | 24 + 8 + 8 |
Credit Hrs | 3 |
Elective/Compulsary | Elective |
Course Description
Course Description: This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer. This course will provide ample opportunities to try out concepts and theories to design, develop and test 2D and 3D games. The main platform will be Unity, a cross-platform game editor and engine widely in use by many companies in the game industry.
Course Objectives: After completion of the course, students will learn
• basics of game development
• to design games
• to work as a game designer
• to use Unity game editor and engine to develop games
Lab and Practical works
The Laboratory work includes designing and developing games using Unity game editor and
engine.