This page contains Syllabus of Game Technology of CSIT.

Title Game Technology
Short Name GT
Course code CSC465
Nature of course Theory + Lab
Semester eighth-semester
Full marks 60 + 20 + 20
Pass marks 24 + 8 + 8
Credit Hrs 3
Elective/Compulsary Elective

Course Description

Course Description: This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer. This course will provide ample opportunities to try out concepts and theories to design, develop and test 2D and 3D games. The main platform will be Unity, a cross-platform game editor and engine widely in use by many companies in the game industry.

Course Objectives: After completion of the course, students will learn

    • basics of game development

    • to design games

    • to work as a game designer

    • to use Unity game editor and engine to develop games

Units and Unit Content

Lab and Practical works

The Laboratory work includes designing and developing games using Unity game editor and engine.