Computer Graphics and Animation(CGA) Syllabus

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This page contains Syllabus of Computer Graphics and Animation of BCA.

Title Computer Graphics and Animation
Short Name CGA
Course code CACS305
Nature of course Theory + Practical
Semester fifth-semester
Full marks 60+20+20
Pass marks 24 + 8 + 8
Credit Hrs 3
Elective/Compulsary Compulsary

Course Description

Course Description 

This course is designed to extend students' knowledge and practice in Graphics hardware, software, and applications. It also provides the knowledge of data structures for graphics, graphics languages, and models for 2D and 3D objects, clipping, hidden surface elimination, depth buffer, raster graphics, shading, and rendering.

Course objectives 

Upon completion of this course, students should be able to 1. Explain basic principle of computer graphics. 2. Develop 2D and 3D computer graphics applications. 3. Specify lighting and object's materials in computer graphics programming.

Units and Unit Content

1. Introduction
teaching hours: 6 hrs

1.1 Advantage of Computer Graphics and Areas of Applications

1.2 Hardware and Software for Computer Graphics. (Hard Copy, Display   Technologies), 

1.3 Random Scan Display System, Video Controller, Random Scan Display Processor 

1.4 Raster Graphics

1.5 Scan Conversion Algorithms (Line, Circle, Ellipse)

1.6 Area Filling (Rectangle, Ellipse), Clipping (Lines, Circle, Ellipse), Clipping Polygons

2. Two dimensional and three dimensional transformations
teaching hours: 7 hrs

2.1  2-Dimensional transformation

2.2  2-D Translation, Rotation, Scaling,

2.3  Homogeneous Coordinates, Reflection, Shear transform

2.4  3-dimensional transformation,

2.5  3-D Translation, Rotation Scaling, Reflection, Shear.

2. The Physical Layer
teaching hours: 6 hrs

 2.1 Functions of Physical Layer

 2.2 Data and Signals: Analog and Digital signals, Transmission Impairment, Data Rate Limits,         Performance

 2.3 Data Transmission Media: Guided Media, Unguided Media and Satellites

 2.4 Bandwidth Utilization: Multiplexing and Spreading

 2.5 Switching: Circuit switching, Message switching & Packet switching

 2.6 Telephone, Mobile and Cable network for data Communication

3. Clipping
teaching hours: 7 hrs

3.1 Window to view port transformation

3.2 Clipping, line clipping,

3.3 Cohen —Sutherland line clipping

3.4 Polygon clipping

3.5 Sutherland and Gary Hodgman polygon clipping algorithm

4. Visible Surface Determination and computer graphics algorithm
teaching hours: 15 hrs

4.1 Image space and object space techniques

4.2 Hidden Surface removal—Depth comparison

4.3 Z-Buffer Algorithm

4.4 Back-Face Removal

4.5 The Painter's Algorithm

4.6 Scan-Line Algorithm

4.7 Light and Color and different color models (RGB,CMY, YIQ)

5. Animation and virtual reality
teaching hours: 10 hrs

5.1 Basic Principles of Animation and Types of Animation

5.2 Introduction to the flash interface

5.3 Setting stage dimensions, working with panels, panel layouts 

5.4 Layers & Views

5.5 Shaping Objects – Overview of shapes, Drawing & Modifying Shapes 

5.6 Bitmap Images & Sounds

5.7 Animation -Principles , Frame by frame animation, tweening, masks 

5.8 Introduction to virtual reality

Lab and Practical works

Laboratory Work

Laboratory work should be done covering all the topics listed above and a small project work should be carried out using the concept learnt in this course using Open GL.